To test the brand-new Alpha version of Far Cry® VR with our target demographic, our team set up 14 play-testing sessions across two days, with a total of approximately 94 players, at our Melbourne venue. Registrations opened two weeks in advance via emails to our Melbourne database and posts on our Melbourne Facebook page, with a view to select players that represent our key demographics and a mix of age, gender, and VR experience.
Within the hour of opening registration, we had over 500 players sign up; in just under 48 hours, we had over 2000 player registrations! This response to early testing callouts has been phenomenal and a promising indicator of not only our customers’ anticipation of the release, but also its magnitude for the industry – an iconic, immersive gaming experience never seen before.
We are excited to roll out Mission Maybee, Zero Latency VR’s first all-ages experience. The release will enable us to measure performance and conduct market research on family-friendly content, to better understand its potential demand in the global market.
Growing Our VR Network
Quickly adapting our processes to enable the remote installation of systems and training of staff in their operation, we’ve worked steadily throughout the year in getting brand new systems out to clients both new and old, and getting them ready to launch their new venues with a Zero Latency VR entertainment system at its heart, powering the world’s greatest VR experiences.
Since our September, we have remotely deployed and trained venues in Birmingham, England, and our own venue in Sydney, Australia. We have also used our remote training service to assist and support our partners with re-opening their venues globally.