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ZERO LATENCY CELEBRATES THREE MILLION PLAYS BY LAUNCHING CHAMPIONS OF THE UNDEAD

Zero Latency is excited to announce that we have now had THREE MILLION PLAYS across the globe!!   That’s the equivalent of walking more than 545 million meters… or 13 laps of the earth. It’s also equal to killing over 200 million zombies, which sounds like the perfect reason to celebrate with the first-ever worldwide VR competition we’re running: Champions of the Undead.   ...

Your First Steps Into Location Based Virtual Reality

Tim Ruse takes a look at the VR market and its segments

5 minutes with Chloe Ho - Melbourne Operations Manager

I'm Chloe Ho, and I’m the Operations Manager at Zero Latency Melbourne. I work with a team of dedicated Game Masters to deliver the very best customer experience, as efficiently as possible.   What's the Melbourne team like?   My Game Masters are awesome. I consider myself very lucky to have a passionate, engaged, supportive team who give 100% to every customer engagement. ...

5 minutes with Krister Monsvik - Development Director

I'm Krister Monsvik and I'm the Development Director at Zero Latency. I work on the planning, coordination and efficiency of our Content and Core Teams. I am involved with breaking down requirements and making sure we're on track.   What led you down this career path?   I was interested in games at an early age and always wanted to improve and add features to them. I'm a ve ...

5 minutes with Nathan Thomas - Creative Director

I'm Nathan Thomas and I'm the Creative Director here at Zero Latency VR. I have worked in video games for 20+ years - mostly as an artist in console development. I've experienced working at AAA studios like EA Visceral, but also smaller studios and even co-run my own studio - Space Dust Studios.  At Zero Latency I'm responsible for setting the overall creative and art st ...

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