Who We Are
We’re the pioneer and global leader in warehouse scale, free-roam, multiplayer virtual reality entertainment, with 18 venues in 9 countries across 4 continents.
Free-roam virtual reality (FRVR) lets you and your friends explore virtual worlds like you do real life. It’s next level social entertainment. You’re taken inside a game, where your body is the controller and your mind believes it’s real.
Fight epic adventures or battle each other in immersive, mind-blowing settings. Take on zombies, robots, drones or your mates and compare your scores.
We’re reviving social gaming, taking players out of their homes and bringing them together again.
Zero Latency was born from the dream to create a new form of entertainment. Founders Tim Ruse (CEO), Scott Vandonkelaar (CTO) and Kyel Smith (COO) started work on the first ever FRVR prototype in 2012 in Scott’s garage.
The prototype was unleashed on an unsuspecting public at Pause Fest 2014, a digital innovation conference in Melbourne, Australia. It blew people’s minds.
On the back of this success, the trio launched a successful crowd funding campaign, raising over $30,000. Media coverage of the campaign caught the attention of Carthona Capital, who invested in a seed stage round, allowing them to scale up and open the world’s first permanent FRVR venue. It opened in August 2015 in North Melbourne, Australia, to six-week long waiting lists.
Fast forward to 2018, and the pioneer is also the irrefutable global leader, with more than 380,000 game plays across venues in America (8 locations), Mexico, Japan (2 locations), South Korea, Singapore, Malaysia, Spain, Portugal and Australia (Melbourne and Brisbane).
Along the way we’ve built an impressive and passionate team who thrive on innovation and continuing to create the most immersive free-roam VR experiences in the world.
We’ve also won some awards, which is cool. In 2016, Fast Company named us one of the Top 10 Most Innovative Gaming Companies. In 2017, we placed 3rd in the Deloitte Tech Fast 50 Australia, and 8th in the APAC Tech Fast 500, and our games won first and second prize for Best New Products at IAAPA.